Kakao games elyon Pc#
“The prolonging of the Covid-19 pandemic, which keeps people away from PC Cafes, has also led to decreased revenue in the PC games category,” said Kim Ki-hong, chief financial officer of Kakao Games. Black Desert was one of Kakao Games’ most popular games. This was because Kakao Games’ publishing contract for Pearl Abyss’ online computer game Black Desert ended on Feb. Another disappointment came from the company's PC game sector, which saw revenue plummet 58.6 percent compared to the previous year, to 18.8 billion won. All that will be reflected in the third quarter results, he promised. The marketing may have been costlier than usual, he said, but is proving to be “effective and meaningful seeing how popular the game has become.” Odin surpassed 100 billion won in revenues in the 19 days after its release and is “steadily continuing its user numbers and sales,” according to Cho. “The marketing costs in the second quarter can be seen as an investment,” said Cho. Marketing costs for Odin: Valhalla Rising, which was released on June 29, factored into the less-than-expected net, but should lead to higher profit in the third quarter, Kakao Games’ co-CEO Cho Kye-hyun said during a conference call Wednesday morning. Operating profit fell 49.5 percent to 8.1 billion won on year. Kakao Games’ second-quarter revenue hit 129.5 billion won, 22 percent higher on year.
Analysts also predicted 127 billion won in revenue and 11.6 billion won in operating profit. The market consensus for net, according to data compiled by FnGuide, was 11.2 billion won. Kakao Games’ second quarter performance fell short of expectations with a net profit of 400 million won ($350,000) that fell 97.7 percent from a year earlier.